The Guild volume 1
story by Felicia Day, artwork by Jim Rugg
This is a comic prequel to the web show The Guild created by and starring Felicia Day, a series I haven’t watched by the way. I guess that makes me an atypical reader, but I loved her in Dr Horrible’s Sing-Along Blog and the comic was in the car with me on a long drive so, what else was I going to do?
It’s the story of Cyd, a violinist with a loser boyfriend and therapy sessions that are failing to help her depression at all, thanks to a particularly awful psychiatrist. On a whim she buys a computer game, an online RPG that allows her to create a whole new character for herself called Codex, make friends and follow structured rules that make sense.
So yeah, it’s geeky, but don’t let that put the non-geeks among you off. It’s a human story with a lovably flawed character at its centre. Cyd’s mistakes are harder to correct than Codex’s, but by being Codex and interacting with lots of new people, people who for the most part are positive and want to help her, Cyd learns to deal better with her real life.
The important message is, of course, that online friends can be “real” friends even if you never meet them in person. The beauty of the Internet is that it gives you access to the whole world, to find others who share your interests, who lift you up and make you smile. You don’t need to be in a physical bar with someone to swap stories of drunken exploits, or share your baby’s first words, or open your heart.
Which all sounds a little cheesy. Sorry, that’s only my interpretation. The comic is not cheesy, it’s awesome. Day hits just the right balance between sentiment and straight-talking. It helps that her main character is struggling to figure out how she feels, or whether it’s okay to feel a certain way, and her sense of loneliness translates well in comic form.
Well, I’m off to check out the web series. I can feel my geekiness increasing already.
First published as three comics in 2010 by Dark Horse Comics. This edition published December 2010.